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Hypoxic edited this page Jan 5, 2025 · 1 revision

Effect - Fire

Module Description

An updated version of Bohemia's "Fire" module. This version supports 3DEN editor previews, allowing creators to view particles in real-time. Deleting the module object mid-mission destroys the emitter.

Module Arguments

Color R|G|B

  • Description:
    The RGB color values for the fire particles.
    Note: This is based on a default fire orange color. There is not much blue in that color, so having a pure blue channel will probably not give you a blue color.
  • Default:
    0.5

Fire Damage

  • Description:
    Damage applied when a unit is standing in fire.
    • Core Intensity: 0.6 * Value
    • Core Distance: 0.25 * Value
    • Damage Time: 0.1
  • Accepts:
    Float
  • Default:
    1

Effect Size

  • Description:
    Size of the emitter over its lifetime.
  • Accepts:
    Float
  • Default:
    1

Particle Density

  • Description:
    Controls how quickly new particles are created.
  • Accepts:
    Float
  • Default:
    25

Particle Time

  • Description:
    The duration each particle lasts.
  • Accepts:
    Float
  • Default:
    0.6

Particle Size

  • Description:
    The size of each particle created.
  • Accepts:
    Float
  • Default:
    1

Particle Speed

  • Description:
    The speed at which particles rise.
  • Accepts:
    Float
  • Default:
    1

Particle Orientation

  • Description:
    The direction of particle orientation.
  • Default:
    0

Sync

Accepted Objects

  • Trigger (Optional)

Sync Example

Trigger Effects

Activation

  • Activating the trigger creates the fire emitter.

Deactivation

  • None
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