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Fire
Hypoxic edited this page Jan 5, 2025
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1 revision
An updated version of Bohemia's "Fire" module. This version supports 3DEN editor previews, allowing creators to view particles in real-time. Deleting the module object mid-mission destroys the emitter.
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Description:
The RGB color values for the fire particles.
Note: This is based on a default fire orange color. There is not much blue in that color, so having a pure blue channel will probably not give you a blue color. -
Default:
0.5
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Description:
Damage applied when a unit is standing in fire.-
Core Intensity:
0.6 * Value
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Core Distance:
0.25 * Value
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Damage Time:
0.1
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Core Intensity:
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Accepts:
Float
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Default:
1
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Description:
Size of the emitter over its lifetime. -
Accepts:
Float
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Default:
1
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Description:
Controls how quickly new particles are created. -
Accepts:
Float
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Default:
25
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Description:
The duration each particle lasts. -
Accepts:
Float
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Default:
0.6
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Description:
The size of each particle created. -
Accepts:
Float
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Default:
1
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Description:
The speed at which particles rise. -
Accepts:
Float
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Default:
1
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Description:
The direction of particle orientation. -
Default:
0
- Trigger (Optional)
- Activating the trigger creates the fire emitter.
- None
- Ambient Artillery (Virtual)
- Anti-Troll
- Change Flag
- Communication Jammer
- Create Minefield
- Create Paradrop Troop Transport
- Delete Respawn Position
- Enable Disable Gun Lights
- Fire
- Infantry Spawner
- Lightning Storm
- Lightpoint
- Move On Combat
- Multiplayer Sync
- Paradrop Vehicle Crate
- Register Teleporter
- Smoke
- Speed Limiter
- Trap Inventory
- Vehicle Mine Jammer
- Vehicle Rearm
- Vehicle Refuel