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Ambient Artillery (Virtual)

Hypoxic edited this page Jan 5, 2025 · 12 revisions

Ambient Artillery (Virtual)

Module Description

This module creates ambient artillery at a specified location without requiring entities. It can be toggled on or off using a repeatable trigger or by deleting the module.

Module Arguments

Shell Type

  • Description:
    The CfgAmmo class name of an explosive shell.
  • Accepts:
    CfgAmmo Classname
  • Default:
    Sh_82mm_AMOS

Salvo Size

  • Description:
    Number of shots per salvo.
  • Accepts:
    Integer
  • Default:
    6

Salvo Interval

  • Description:
    The time interval (in seconds) between salvos.
  • Accepts:
    Float
  • Default:
    10

Salvo Time Variation

  • Description:
    A random value (ranging from 0 to the specified amount) added to the salvo interval.
  • Accepts:
    Float
  • Default:
    5

Shot Interval

  • Description:
    The time between salvos.
  • Accepts:
    Float
  • Default:
    1

Shot Time Variation

  • Description:
    A random value (ranging from 0 to the specified amount) added to the shot interval.
  • Accepts:
    Float
  • Default:
    1

Sync

Accepted Objects

  • Trigger (Optional)

Sync Example

Trigger Effects

Activation

  • Activation of the synced trigger (or absence of one) activates the module.
  • Artillery will begin bombarding the area continuously based on the provided settings until the trigger is deactivated, or the module object is deleted.

Deactivation

  • Deactivation of the synced trigger stops the module.
  • Artillery will cease firing after completing the current salvo.
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