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Ambient Artillery (Virtual)
Hypoxic edited this page Jan 5, 2025
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12 revisions
This module creates ambient artillery at a specified location without requiring entities. It can be toggled on or off using a repeatable trigger or by deleting the module.
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Description:
TheCfgAmmo
class name of an explosive shell. -
Accepts:
CfgAmmo
Classname -
Default:
Sh_82mm_AMOS
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Description:
Number of shots per salvo. -
Accepts:
Integer
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Default:
6
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Description:
The time interval (in seconds) between salvos. -
Accepts:
Float
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Default:
10
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Description:
A random value (ranging from0
to the specified amount) added to the salvo interval. -
Accepts:
Float
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Default:
5
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Description:
The time between salvos. -
Accepts:
Float
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Default:
1
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Description:
A random value (ranging from0
to the specified amount) added to the shot interval. -
Accepts:
Float
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Default:
1
- Trigger (Optional)
- Activation of the synced trigger (or absence of one) activates the module.
- Artillery will begin bombarding the area continuously based on the provided settings until the trigger is deactivated, or the module object is deleted.
- Deactivation of the synced trigger stops the module.
- Artillery will cease firing after completing the current salvo.
- Ambient Artillery (Virtual)
- Anti-Troll
- Change Flag
- Communication Jammer
- Create Minefield
- Create Paradrop Troop Transport
- Delete Respawn Position
- Enable Disable Gun Lights
- Fire
- Infantry Spawner
- Lightning Storm
- Lightpoint
- Move On Combat
- Multiplayer Sync
- Paradrop Vehicle Crate
- Register Teleporter
- Smoke
- Speed Limiter
- Trap Inventory
- Vehicle Mine Jammer
- Vehicle Rearm
- Vehicle Refuel