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cohen-sutherland-algorithm

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Computer Graphics built using Win32 Desktop Applications with C++. Depends on input taken from mouse clicks. Building computer graphics from scratch using mathematical equations and problem solving with C++. Implementing the most famous computer graphics algorithms from scratch.

  • Updated Apr 13, 2023
  • C++

A graphics simulation built in Turbo C++ using BGI, demonstrating the Cohen-Sutherland Line Clipping Algorithm with a horizontally moving bar. A ball bounces within a window and deflects upon hitting the clipped bar, visualizing basic 2D collision and clipping in real-time. Ideal for academic graphics projects and retro demos. Best run in Turbo C++

  • Updated Jun 23, 2025
  • C++

This repository provides solutions for computer graphics lab exercises and projects. It includes code examples, explanations, and visual outputs to aid in understanding concepts such as 2D/3D transformations, shading, and ray tracing. Ideal for students and enthusiasts in computer graphics.

  • Updated Jul 4, 2024
  • HTML

Versatile rendering widget implemented in C++ using the Qt framework and is built using CMake and use it to draw elementary shapes and functionality

  • Updated Mar 30, 2024
  • C++

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