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Version 2.2.10 - Houdini 20.5.654

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@dpernuit dpernuit released this 10 Jul 15:16
· 6 commits to Houdini20.5-Unreal5.00 since this release

The plugin is now linked to Houdini 20.5.654 / HAPI 7.0.10

Source code and binaries are included for:
UE5.6, UE5.5, UE5.4 on Windows.
UE5.5 and 5.4 on Mac OS (Apple silicon / x64).

Please note that the source code available in the 5.0 branch is compatible with UE 5.0 - 5.6.

Also, please remember that the plugin's binaries AND source code are always available with the launcher/installer for a given version of Houdini. If you install or want to use a daily build of Houdini, please use the version of the plugin binaries/source code included with it.

CHANGES:

  • Added support for UE5.6.
  • World Input:
    • Added the option to automatically enable/disable automatic updates.
    • Added the ability to manually update the input object via a refresh button.
    • Improved World Input UI, layout and...
  • Added a checkbox to input and node Sync's export options: "Export Main Geometry"
    This lets you decide if you want to send the mesh's main geometry via the input, and can be useful if, for example, you only want to send the colliders, sockets, or LODs for a given mesh.

BUG FIXES:

  • Fixed issues caused by the HoudiniAssetComponent unregistering itself a second time in its destructor.
  • Prevent splines from potentially becoming invisible (thus ineditable) if the "visible" property was modified by generic property attributes.
  • Fixed crash when trying to instantiate Blueprint Generated Classes via an attribute instancer.
  • Fixed incorrect bounds when focusing on the HoudiniAssetActor.
  • Added missing include for non-pch/non unity builds.
  • Fixed potential crash in the InstanceTranslator.