Releases: nathanhoad/godot_dialogue_manager
v3.7.1 for Godot 4.4
What's Changed
Fixes
- Fix runtime expression error checking by @nathanhoad in #920
Full Changelog: v3.7.0...v3.7.1
v3.7.0 for Godot 4.4
What's Changed
New Stuff
- Add a blank slate banner by @nathanhoad in #918
- Add options for customizing static ID generation by @foxmooner2021 in #908
- Allow translations in expressions without origin by @nathanhoad in #919
Fixes
- Fix do! autocomplete by @nathanhoad in #912
- Fix opening file from quick open confirm button by @nathanhoad in #915
- Fix snippet expression jumps by @nathanhoad in #916
Other Changes
- Cache editor translations by @nathanhoad in #904
- Fix Caching Logic by @OpenSauce in #905
- Isolate the RNG for line IDs by @nathanhoad in #906
New Contributors
- @OpenSauce made their first contribution in #905
- @foxmooner2021 made their first contribution in #908
Full Changelog: v3.6.3...v3.7.0
v3.6.3 for Godot 4.4
What's Changed
Other Changes
- Simplify the example balloon node structure by @nathanhoad in #894
Full Changelog: v3.6.2...v3.6.3
v3.6.2 for Godot 4.4
What's Changed
New Stuff
- Add left and right response menu navigation by @nathanhoad in #886
- Add setting to disable automatic adding of dialogue to POT file by @wjt in #888
Fixes
- Fix reading constants in C# by @nathanhoad in #883
- Fix custom test scene failing to run from UID by @nathanhoad in #885
- Clear reimport list after reimporting by @nathanhoad in #892
New Contributors
Full Changelog: v3.6.1...v3.6.2
v3.6.1 for Godot 4.4
What's Changed
New Stuff
- Add wider support for basic auto-complete by @nathanhoad in #877
- Add setting for extra auto-complete sources by @nathanhoad in #878
- Allow multiple values in when clauses by @nathanhoad in #881
Fixes
Other Changes
- Update uk.po by @Veydzher in #876
- Ensure changes have been compiled before build by @nathanhoad in #882
New Contributors
Full Changelog: v3.6.0...v3.6.1
v3.6.0 for Godot 4.4
What's Changed
New Stuff
- Find in files now centers on clicked search result by @ThunderFD in #846
- Show dialogue text if project has no translations by @nathanhoad in #862
- Stop invalidating resources with errors by @nathanhoad in #867
- Add methods for finding lines by their static IDs by @nathanhoad in #868
- Better handle nested dialogue errors by @nathanhoad in #871
- Add basic auto complete for mutation lines by @nathanhoad in #872
- Add condition_as_text to DialogueResponses by @nathanhoad in #873
Fixes
- Fix line ID highlighting when there's no character by @nathanhoad in #847
- Fix setting for missing translation warning by @nathanhoad in #857
- Fix highlighting when no character but yes ID by @nathanhoad in #858
- Fix inline comment syntax highlighting by @nathanhoad in #859
- Improve nested dialogue compile warnings by @nathanhoad in #861
- Fix responses if children of condition by @nathanhoad in #866
- Fix issue with optional C# mutation parameters by @nathanhoad in #874
Other Changes
- Rework concurrent line fetching by @nathanhoad in #860
- Remove duplicate line from Translations docs by @AdriIkharai in #864
- Update API docs by @nathanhoad in #875
New Contributors
- @ThunderFD made their first contribution in #846
- @AdriIkharai made their first contribution in #864
Full Changelog: v3.5.1...v3.6.0
v3.5.1 for Godot 4.4
What's Changed
New Stuff
- Remember scroll position for edited files by @nathanhoad in #837
Fixes
- Fix find and replace index reset by @nathanhoad in #838
- Restore missing exported internal translations by @nathanhoad in #839
- Fix expression jumps only evaluating once by @nathanhoad in #840
- Ensure state has script before checking script by @nathanhoad in #841
Other Changes
- Improve the way C# methods are identified by @nathanhoad in #827
Full Changelog: v3.5.0...v3.5.1
v3.5.0 for Godot 4.4
What's Changed
New Stuff
- Trim dialogue editor from exported builds by @nathanhoad in #815
- Moving add and remove autoload to enable and disable plugin functions by @Moose1087 in #819
- Add null coalescing by @nathanhoad in #825
Fixes
- Fix import & using syntax highlighting by @nathanhoad in #814
- Set Id in DialogueLine by @Magi-Game-Dev in #820
- Fix imported titles that are indented by @nathanhoad in #824
- Add missing export plugin name by @nathanhoad in #826
Other Changes
- Improve dialogue editor theming by @nathanhoad in #816
- Fix Typo in 2to3.md by @Fireye04 in #817
New Contributors
- @Moose1087 made their first contribution in #819
- @Magi-Game-Dev made their first contribution in #820
Full Changelog: v3.4.0...v3.5.0
v3.4.0 for Godot 4.4
What's Changed
Other Changes
- Update EditorTranslationParserPlugin signature for Godot 4.4 by @nathanhoad in #799
Full Changelog: v3.3.3...v3.4.0
v3.3.3 for Godot 4.3
What's Changed
New Stuff
- Add concurrent lines to C# by @nathanhoad in #803
- Subtly highlight character names by @nathanhoad in #809
Fixes
- Fix initial example balloon attached script by @nathanhoad in #797
- Fix AmbiguousMatchException for C# mutations by @nathanhoad in #804
- Fix DialogueStarted signal in C# by @nathanhoad in #805
- Fix Cyclical Reference By Making Parent Reference Weak by @WispyMouse in #807
Other Changes
New Contributors
- @WispyMouse made their first contribution in #807
Full Changelog: v3.3.2...v3.3.3