Adapter for SvelteKit apps that generates a standalone Bun server.
Install with bun add -d svelte-adapter-bun
, then add the adapter to your svelte.config.js
:
// svelte.config.js
import adapter from 'svelte-adapter-bun';
export default {
kit: {
adapter: adapter(),
},
};
After building the server (vite build
), use the following command to start:
# go to build directory
cd build/
# run Bun
bun run ./index.js
The adapter can be configured with various options:
// svelte.config.js
import adapter from 'svelte-adapter-bun';
export default {
kit: {
adapter: adapter({
out: 'build',
serveAssets: true,
envPrefix: 'MY_CUSTOM_',
precompress: true,
}),
},
};
The directory to build the server to. It defaults to build
— i.e. bun run ./index.js
would start the server locally after it has been created.
Serve static assets. Default: true
- Support HTTP range requests
Enables precompressing using gzip and brotli for assets and prerendered pages. It defaults to true
.
If you need to change the name of the environment variables used to configure the deployment (for example, to deconflict with environment variables you don't control), you can specify a prefix:
envPrefix: 'MY_CUSTOM_';
MY_CUSTOM_HOST=127.0.0.1 \
MY_CUSTOM_PORT=4000 \
MY_CUSTOM_ORIGIN=https://my.site \
bun build/index.js
https://bun.sh/docs/api/websockets
The server supports WebSocket connections. To enable them, you need to add a websocket
hook to server hooks.
// hooks.server.ts
import type { Handle } from '@sveltejs/kit';
export const handle: Handle = async ({ event, resolve }) => {
const { request } = event;
const url = new URL(request.url);
// Check for WebSocket upgrade request
if (
request.headers.get('connection')?.toLowerCase().includes('upgrade') &&
request.headers.get('upgrade')?.toLowerCase() === 'websocket' &&
url.pathname.startsWith('/ws')
) {
await event.platform.server.upgrade(event.platform.request);
return new Response(null, { status: 101 });
}
return resolve(event);
};
export const websocket: Bun.WebSocketHandler<undefined> = {
async open(ws) {
console.log('WebSocket opened');
ws.send('Slava Ukraїni');
},
message(ws, message) {
console.log('WebSocket message received');
ws.send(message);
},
close(ws) {
console.log('WebSocket closed');
},
};
For detailed documentation, examples, and advanced usage patterns, visit the WebSocket example README.
Bun automatically reads configuration from
.env.local
,.env.development
and.env
By default, the server will accept connections on 0.0.0.0
using port 3000. These can be customized with the PORT
and HOST
environment variables:
HOST=127.0.0.1 PORT=4000 bun build/index.js
Instead of using TCP/IP connections, you can configure the server to listen on a Unix domain socket by setting the SOCKET_PATH
environment variable:
SOCKET_PATH=/tmp/sveltekit.sock bun build/index.js
When SOCKET_PATH
is set, the server will ignore the HOST
and PORT
settings and use the Unix socket instead. This is useful for deployment behind reverse proxies like nginx.
HTTP doesn't give SvelteKit a reliable way to know the URL that is currently being requested. The simplest way to tell SvelteKit where the app is being served is to set the ORIGIN
environment variable:
ORIGIN=https://my.site bun build/index.js
With this, a request for the /stuff
pathname will correctly resolve to https://my.site/stuff
. Alternatively, you can specify headers that tell SvelteKit about the request protocol and host, from which it can construct the origin URL:
PROTOCOL_HEADER=x-forwarded-proto HOST_HEADER=x-forwarded-host bun build/index.js
x-forwarded-proto
andx-forwarded-host
are de facto standard headers that forward the original protocol and host if you're using a reverse proxy (think load balancers and CDNs). You should only set these variables if your server is behind a trusted reverse proxy; otherwise, it'd be possible for clients to spoof these headers.
The RequestEvent object passed to hooks and endpoints includes an event.clientAddress
property representing the client's IP address. Bun.js haven't got functionality to get client's IP address, so SvelteKit will receive 127.0.0.1
or if your server is behind one or more proxies (such as a load balancer), you can get an IP address from headers, so we need to specify an ADDRESS_HEADER
to read the address from:
ADDRESS_HEADER=True-Client-IP bun build/index.js
Headers can easily be spoofed. As with
PROTOCOL_HEADER
andHOST_HEADER
, you should know what you're doing before setting these. If theADDRESS_HEADER
isX-Forwarded-For
, the header value will contain a comma-separated list of IP addresses. TheXFF_DEPTH
environment variable should specify how many trusted proxies sit in front of your server. E.g. if there are three trusted proxies, proxy 3 will forward the addresses of the original connection and the first two proxies:
<client address>, <proxy 1 address>, <proxy 2 address>
Some guides will tell you to read the left-most address, but this leaves you vulnerable to spoofing:
<spoofed address>, <client address>, <proxy 1 address>, <proxy 2 address>
Instead, we read from the right, accounting for the number of trusted proxies. In this case, we would use XFF_DEPTH=3
.
If you need to read the left-most address instead (and don't care about spoofing) — for example, to offer a geolocation service, where it's more important for the IP address to be real than trusted, you can do so by inspecting the
x-forwarded-for
header within your app.