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Misc XR editor updates #108841

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Merged
merged 1 commit into from
Jul 22, 2025
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m4gr3d
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@m4gr3d m4gr3d commented Jul 21, 2025

  • Bump the OpenXR Vendors plugin version to 4.1.0-stable
  • Include quest2 in the supported devices manifest config

- Bump the OpenXR Vendors plugin version to `4.1.0-stable`
- Include `quest2` in the supported devices manifest config
@m4gr3d m4gr3d added this to the 4.5 milestone Jul 21, 2025
@m4gr3d m4gr3d requested a review from dsnopek July 21, 2025 18:19
@m4gr3d m4gr3d requested a review from a team as a code owner July 21, 2025 18:19
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I thought the Quest 2 couldn't run the editor, it's too heavy for it. So it works now? That’s awesome!

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dsnopek commented Jul 21, 2025

I thought the Quest 2 couldn't run the editor, it's too heavy for it. So it works now? That’s awesome!

Yes, it works now that the godot_openxr_vendors plugin has the dynamic resolution extension

When you're running your app immersively, and then open the editor panel, you'll probably see the resolution on the immersive app drop, but it will still be usable.

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Looks good to me!

@Repiteo Repiteo merged commit a30f4ef into godotengine:master Jul 22, 2025
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Repiteo commented Jul 22, 2025

Thanks!

@m4gr3d m4gr3d deleted the xr_editor_misc_deps_update branch July 22, 2025 17:22
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4 participants