Add setting to override project directory location #887
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The plugin currently provides no means of overriding the project directory location; it currently uses the first directory that contains
project.godot
that it finds. This means that if you're in a workspace with multipleproject.godot
s in various subdirectories, your only recourse is to either re-open the workspace scoped to that folder, or just delete those files.This PR provides the setting
godotTools.workspace.overrideProjectDir
. Now when we search for the project dir, we check the setting with the scope of the current workspace directory (and every subsequent workspace directory if not found), and if we findproject.godot
using that, we use that.