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Update locale files from POT #394

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224 changes: 185 additions & 39 deletions addons/block_code/locale/ar.po
Original file line number Diff line number Diff line change
Expand Up @@ -155,19 +155,20 @@
# res://addons/block_code/ui/title_bar/title_bar.tscn
# res://addons/block_code/ui/tooltip/tooltip.gd
# res://addons/block_code/ui/tooltip/tooltip.tscn
#
#
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Block Coding Plugin\n"
"Language-Team: Arabic (https://app.transifex.com/endless-os/teams/9016/ar/)\n"
"Language: ar\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Language: ar\n"
"Plural-Forms: nplurals=6; plural=n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 && n%100<=10 ? 3 : n%100>=11 && n%100<=99 ? 4 : 5;\n"
"Plural-Forms: nplurals=6; plural=n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 "
"&& n%100<=10 ? 3 : n%100>=11 && n%100<=99 ? 4 : 5;\n"

#: addons/block_code/block_code_plugin.gd
msgid "Regenerate %s POT file"
Expand Down Expand Up @@ -209,6 +210,7 @@ msgstr ""
#: addons/block_code/blocks/communication/define_method.tres
#: addons/block_code/blocks/communication/rigidbody2d_on_entered.tres
#: addons/block_code/blocks/communication/rigidbody2d_on_exited.tres
#: addons/block_code/blocks/communication/switch_scene.tres
msgid "Communication | Methods"
msgstr ""

Expand Down Expand Up @@ -318,7 +320,7 @@ msgid "Play the animation."
msgstr ""

#: addons/block_code/blocks/graphics/animationplayer_play.tres
msgid "play {animation: STRING} {direction: NIL} {wait_mode: NIL}"
msgid "play {animation: STRING} | {direction: NIL} {wait_mode: NIL}"
msgstr ""

#: addons/block_code/blocks/graphics/animationplayer_stop.tres
Expand Down Expand Up @@ -375,20 +377,21 @@ msgstr ""

#: addons/block_code/blocks/input/characterbody2d_move.tres
#: addons/block_code/blocks/input/is_input_actioned.tres
#: addons/block_code/blocks/input/mouse_position.tres
msgid "Input"
msgstr ""

#: addons/block_code/blocks/input/characterbody2d_move.tres
msgid ""
"Move the character up, down, left, and right with the keyboard using the "
"given keys. The speed of movement can be adjusted separately for x (left and"
" right) and y (up and down)."
"given keys. The speed of movement can be adjusted separately for x (left and "
"right) and y (up and down)."
msgstr ""

#: addons/block_code/blocks/input/characterbody2d_move.tres
msgid ""
"move with keys {up: STRING} {down: STRING} {left: STRING} {right: STRING} at"
" speed {speed: VECTOR2}"
"move with keys {up: STRING} {down: STRING} {left: STRING} {right: STRING} at "
"speed {speed: VECTOR2}"
msgstr ""

#: addons/block_code/blocks/input/is_input_actioned.tres
Expand All @@ -403,6 +406,7 @@ msgstr ""
#: addons/block_code/blocks/lifecycle/queue_free.tres
#: addons/block_code/blocks/lifecycle/queue_free_node.tres
#: addons/block_code/blocks/lifecycle/ready.tres
#: addons/block_code/blocks/lifecycle/physics_process.tres
msgid "Lifecycle"
msgstr ""

Expand Down Expand Up @@ -558,11 +562,13 @@ msgstr ""
#: addons/block_code/blocks/math/sin.tres
#: addons/block_code/blocks/math/subtract.tres
#: addons/block_code/blocks/math/tan.tres
#: addons/block_code/blocks/math/vector2_x.tres
#: addons/block_code/blocks/math/vector2_y.tres
#: addons/block_code/blocks/math/vector_from_angle.tres
#: addons/block_code/blocks/math/vector_multiply.tres
#: addons/block_code/blocks/variables/vector2.tres
#: addons/block_code/blocks/math/vector2_xy.tres
#: addons/block_code/blocks/math/vector3_xyz.tres
#: addons/block_code/blocks/math/vector3_multiply.tres
#: addons/block_code/blocks/variables/vector3.tres
msgid "Math"
msgstr ""

Expand Down Expand Up @@ -631,22 +637,6 @@ msgstr ""
msgid "tan {angle: FLOAT}"
msgstr ""

#: addons/block_code/blocks/math/vector2_x.tres
msgid "Gives the x of a [i]Vector2[/i]"
msgstr ""

#: addons/block_code/blocks/math/vector2_x.tres
msgid "x of {vector2: VECTOR2}"
msgstr ""

#: addons/block_code/blocks/math/vector2_y.tres
msgid "Gives the y of a [i]Vector2[/i]"
msgstr ""

#: addons/block_code/blocks/math/vector2_y.tres
msgid "y of {vector2: VECTOR2}"
msgstr ""

#: addons/block_code/blocks/math/vector_from_angle.tres
msgid "Creates a unit Vector2 rotated to the given angle in radians."
msgstr ""
Expand Down Expand Up @@ -713,7 +703,7 @@ msgstr ""

#: addons/block_code/blocks/sounds/play_sound.tres
msgid ""
"play the sound {name: STRING} with volume {db: FLOAT} dB and pitch scale "
"play the sound {name: STRING} | with volume {db: FLOAT} dB and pitch scale "
"{pitch: FLOAT}"
msgstr ""

Expand Down Expand Up @@ -757,26 +747,119 @@ msgstr ""
msgid "vector2 x: {x: FLOAT} y: {y: FLOAT}"
msgstr ""

#: addons/block_code/examples/spawner/spawner.tscn
#: addons/block_code/code_generation/block_definition.gd
msgid "Set the %s property"
msgstr ""

#: addons/block_code/code_generation/block_definition.gd
msgid "set %%s to {value: %s}"
msgstr ""

#: addons/block_code/code_generation/block_definition.gd
msgid "Change the %s property"
msgstr ""

#: addons/block_code/code_generation/block_definition.gd
msgid "change %%s by {value: %s}"
msgstr ""

#: addons/block_code/code_generation/block_definition.gd
msgid "The %s property"
msgstr ""

#: addons/block_code/code_generation/block_definition.gd
msgid "Set the %s variable"
msgstr ""

#: addons/block_code/code_generation/block_definition.gd
msgid "set %s to {value: %s}"
msgstr ""

#: addons/block_code/code_generation/block_definition.gd
msgid "The %s variable"
msgstr ""

#: addons/block_code/inspector_plugin/block_script_inspector.gd
msgid "Open Block Script"
msgstr ""

#: addons/block_code/simple_nodes/simple_character/simple_character.gd
msgid "move with {player: NIL} buttons as {kind: NIL}"
msgstr ""

#: addons/block_code/simple_nodes/simple_character/simple_character.gd
msgid ""
"[b]Up arrow:[/b] Start/stop spawning.\n"
"[b]Down arrow:[/b] Spawn once.\n"
"[b]Left arrow:[/b] Reduce spawn frequency.\n"
"[b]Right arrow:[/b] Increase spawn frequency.\n"
"Move the character using the “Player 1” or “Player 2” controls as configured "
"in Godot.\n"
"\n"
"“Top-down” enables the character to move in both x (horizontal) and y "
"(vertical) dimensions, as if the camera is above the character, looking "
"down. No gravity is added.\n"
"\n"
"From the Inspector: Try changing spawn limit and spawn limit behavior.\n"
"“Platformer” enables the character to move as if the camera is looking from "
"the side, like a side-scroller. Gravity is applied on the y (vertical) axis, "
"making the character fall down until they collide with something.\n"
"\n"
"Color balls remove themselves after 3 seconds. While uncolored balls are only removed by the SimpleSpawner node according to the limit setings."
"“Spaceship” uses the left/right controls to rotate the character and up/down "
"controls to go forward or backward in the direction they are pointing."
msgstr ""

#: addons/block_code/inspector_plugin/block_script_inspector.gd
msgid "Open Block Script"
#: addons/block_code/simple_nodes/simple_ending/simple_ending.gd
msgid "game over {result: STRING}"
msgstr ""

#: addons/block_code/simple_nodes/simple_ending/simple_ending.gd
msgid "Show the game over label with the win or lose message."
msgstr ""

#: addons/block_code/simple_nodes/simple_ending/simple_ending.gd
msgid "reset game over"
msgstr ""

#: addons/block_code/simple_nodes/simple_ending/simple_ending.gd
msgid "Reset the game over label."
msgstr ""

#: addons/block_code/simple_nodes/simple_scoring/simple_scoring.gd
msgid "0"
msgstr ""

#: addons/block_code/simple_nodes/simple_scoring/simple_scoring.gd
msgid "set score to {score: INT}"
msgstr ""

#: addons/block_code/simple_nodes/simple_scoring/simple_scoring.gd
msgid "change score by {score: INT}"
msgstr ""

#: addons/block_code/simple_spawner/simple_spawner.gd
msgid "spawn once"
msgstr ""

#: addons/block_code/simple_spawner/simple_spawner.gd
msgid "start spawning"
msgstr ""

#: addons/block_code/simple_spawner/simple_spawner.gd
msgid "stop spawning"
msgstr ""

#: addons/block_code/simple_spawner/simple_spawner.gd
msgid "is spawning"
msgstr ""

#: addons/block_code/simple_spawner/simple_spawner.gd
msgid "set spawn period to {new_period: FLOAT}"
msgstr ""

#: addons/block_code/simple_spawner/simple_spawner.gd
msgid "spawn period"
msgstr ""

#: addons/block_code/ui/main_panel.tscn
msgid "Advanced"
msgstr ""

#: addons/block_code/ui/main_panel.tscn
msgid "Show Generated Script"
msgstr ""
Expand All @@ -799,8 +882,7 @@ msgstr ""

#: addons/block_code/ui/block_canvas/block_canvas.tscn
msgid ""
"Use block coding to create custom behavior and game mechanics for "
"\"{node}\"."
"Use block coding to create custom behavior and game mechanics for \"{node}\"."
msgstr ""

#: addons/block_code/ui/block_canvas/block_canvas.tscn
Expand All @@ -823,6 +905,14 @@ msgstr ""
msgid "Type:"
msgstr ""

#: addons/block_code/ui/blocks/utilities/drag_drop_area/drag_drop_area.gd
msgid "Duplicate"
msgstr ""

#: addons/block_code/ui/blocks/utilities/drag_drop_area/drag_drop_area.gd
msgid "Delete"
msgstr ""

#: addons/block_code/ui/blocks/utilities/parameter_input/parameter_input.tscn
msgid "Parameter"
msgstr ""
Expand Down Expand Up @@ -855,3 +945,59 @@ msgstr ""
#: addons/block_code/ui/script_window/script_window.tscn
msgid "Copy"
msgstr ""

#: addons/block_code/blocks/input/mouse_position.tres
msgid "The coordinates of the mouse position."
msgstr ""

#: addons/block_code/blocks/input/mouse_position.tres
msgid "mouse position"
msgstr ""

#: addons/block_code/blocks/math/vector2_xy.tres
msgid "Gives the x or y of a [b]Vector2[/b]"
msgstr ""

#: addons/block_code/blocks/math/vector2_xy.tres
msgid "{xy: NIL} of {vector2: VECTOR2}"
msgstr ""

#: addons/block_code/blocks/math/vector3_xyz.tres
msgid "Gives the x, y, or z of a [b]Vector3[/b]"
msgstr ""

#: addons/block_code/blocks/math/vector3_xyz.tres
msgid "{xyz: NIL} of {vector3: VECTOR3}"
msgstr ""

#: addons/block_code/blocks/math/vector3_multiply.tres
msgid ""
"Multiplies a Vector3 with a number. Use this, for example, to get a point "
"some distance away along an angle."
msgstr ""

#: addons/block_code/blocks/math/vector3_multiply.tres
msgid "multiply {vector: VECTOR3} by {number: FLOAT}"
msgstr ""

#: addons/block_code/blocks/communication/switch_scene.tres
msgid ""
"Stop playing the current scene, and switch to a different one. You might use "
"this to switch to a new level."
msgstr ""

#: addons/block_code/blocks/communication/switch_scene.tres
msgid "switch the scene to {file_path: STRING}"
msgstr ""

#: addons/block_code/blocks/variables/vector3.tres
msgid "vector3 x: {x: FLOAT} y: {y: FLOAT}: z: {z: FLOAT}"
msgstr ""

#: addons/block_code/blocks/lifecycle/physics_process.tres
msgid "Attached blocks will be executed before each physics step"
msgstr ""

#: addons/block_code/blocks/lifecycle/physics_process.tres
msgid "every physics step"
msgstr ""
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