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Jun 9, 2025
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98 changes: 98 additions & 0 deletions addons/block_code/code_generation/block_definition.gd
Original file line number Diff line number Diff line change
Expand Up @@ -2,8 +2,17 @@
extends Resource

const Types = preload("res://addons/block_code/types/types.gd")
const VariableDefinition = preload("res://addons/block_code/code_generation/variable_definition.gd")

const FORMAT_STRING_PATTERN = "\\[(?<out_parameter>[^\\]]+)\\]|\\{const (?<const_parameter>[^}]+)\\}|\\{(?!const )(?<in_parameter>[^}]+)\\}|(?<label>[^\\{\\[]+)"
const PROPERTY_SETTER_NAME_PATTERN = "(?<class_name>[^\\s]*)_set_(?<property_name>[^\\s]+)"
const PROPERTY_SETTER_NAME_FORMAT = &"%s_set_%s"
const PROPERTY_CHANGER_NAME_PATTERN = "(?<class_name>[^\\s]*)_change_(?<property_name>[^\\s]+)"
const PROPERTY_CHANGER_NAME_FORMAT = &"%s_change_%s"
const PROPERTY_GETTER_NAME_PATTERN = "(?<class_name>[^\\s]*)_get_(?<property_name>[^\\s]+)"
const PROPERTY_GETTER_NAME_FORMAT = &"%s_get_%s"
const VARIABLE_SETTER_NAME_FORMAT = &"set_var_%s"
const VARIABLE_GETTER_NAME_FORMAT = &"get_var_%s"

@export var name: StringName

Expand Down Expand Up @@ -32,6 +41,9 @@ const FORMAT_STRING_PATTERN = "\\[(?<out_parameter>[^\\]]+)\\]|\\{const (?<const
## [codeblock]
## say {salute: STRING} | {fancy: BOOL}
## [/codeblock]
## If [member property_name] is set, this template is assumed to be a format
## string with a `%s` placeholder; in this case, any literal `%` signs must
## be escaped as `%%`.
@export var display_template: String

## Template for the generated GDScript code. This must be valid GDScript. The
Expand Down Expand Up @@ -67,8 +79,16 @@ const FORMAT_STRING_PATTERN = "\\[(?<out_parameter>[^\\]]+)\\]|\\{const (?<const
## Empty except for blocks that have a defined scope.
var scope: String

## Optional property name, for localizing it. Only relevant for property setters, changers and
## getters.
var property_name: String

static var _display_template_regex := RegEx.create_from_string(FORMAT_STRING_PATTERN)

static var property_setter_regex := RegEx.create_from_string(PROPERTY_SETTER_NAME_PATTERN)
static var property_changer_regex := RegEx.create_from_string(PROPERTY_CHANGER_NAME_PATTERN)
static var property_getter_regex := RegEx.create_from_string(PROPERTY_GETTER_NAME_PATTERN)


func _init(
p_name: StringName = &"",
Expand Down Expand Up @@ -194,3 +214,81 @@ static func _parse_parameter_format(parameter_format: String) -> Dictionary:

static func has_category(block_definition, category: String) -> bool:
return block_definition.category == category


static func new_property_setter(_class_name: String, property: Dictionary, category: String, default_value: Variant) -> Resource:
var type_string: String = Types.VARIANT_TYPE_TO_STRING[property.type]
var block_definition: Resource = new(
PROPERTY_SETTER_NAME_FORMAT % [_class_name, property.name],
_class_name,
Engine.tr("Set the %s property") % property.name,
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TIL. ¡Gracias, Godot Meetup Argentina!

category,
Types.BlockType.STATEMENT,
TYPE_NIL,
Engine.tr("set %%s to {value: %s}") % type_string,
"%s = {value}" % property.name,
{"value": default_value},
)
block_definition.property_name = property.name
return block_definition


static func new_property_changer(_class_name: String, property: Dictionary, category: String, default_value: Variant) -> Resource:
var type_string: String = Types.VARIANT_TYPE_TO_STRING[property.type]
var block_definition: Resource = new(
PROPERTY_CHANGER_NAME_FORMAT % [_class_name, property.name],
_class_name,
Engine.tr("Change the %s property") % property.name,
category,
Types.BlockType.STATEMENT,
TYPE_NIL,
Engine.tr("change %%s by {value: %s}") % type_string,
"%s += {value}" % property.name,
{"value": default_value},
)
block_definition.property_name = property.name
return block_definition


static func new_property_getter(_class_name: String, property: Dictionary, category: String) -> Resource:
var block_definition: Resource = new(
PROPERTY_GETTER_NAME_FORMAT % [_class_name, property.name],
_class_name,
Engine.tr("The %s property") % property.name,
category,
Types.BlockType.VALUE,
property.type,
"%s",
"%s" % property.name,
)
block_definition.property_name = property.name
return block_definition


static func new_variable_setter(variable: VariableDefinition) -> Resource:
var _type_string: String = Types.VARIANT_TYPE_TO_STRING[variable.var_type]
var block_definition: Resource = new(
VARIABLE_SETTER_NAME_FORMAT % variable.var_name,
"",
Engine.tr("Set the %s variable") % variable.var_name,
"Variables",
Types.BlockType.STATEMENT,
TYPE_NIL,
Engine.tr("set %s to {value: %s}") % [variable.var_name, _type_string],
"%s = {value}" % variable.var_name,
)
return block_definition


static func new_variable_getter(variable: VariableDefinition) -> Resource:
var block_definition: Resource = new(
VARIABLE_GETTER_NAME_FORMAT % variable.var_name,
"",
Engine.tr("The %s variable") % variable.var_name,
"Variables",
Types.BlockType.VALUE,
variable.var_type,
"%s" % variable.var_name,
"%s",
)
return block_definition
110 changes: 24 additions & 86 deletions addons/block_code/code_generation/blocks_catalog.gd
Original file line number Diff line number Diff line change
Expand Up @@ -132,54 +132,18 @@ static func _add_property_definitions(_class_name: String, property_list: Array[
# Setter
var block_definition: BlockDefinition
if block_settings.get("has_setter", true):
block_definition = (
BlockDefinition
. new(
&"%s_set_%s" % [_class_name, property.name],
_class_name,
"Set the %s property" % property.name,
block_settings.category,
Types.BlockType.STATEMENT,
TYPE_NIL,
"set %s to {value: %s}" % [property.name.capitalize().to_lower(), type_string],
"%s = {value}" % property.name,
{"value": block_settings.get("default_set", _FALLBACK_SET_FOR_TYPE[property.type])},
)
)
var default_value: Variant = block_settings.get("default_set", _FALLBACK_SET_FOR_TYPE[property.type])
block_definition = BlockDefinition.new_property_setter(_class_name, property, block_settings.category, default_value)
_catalog[block_definition.name] = block_definition

# Changer
if block_settings.get("has_change", true):
block_definition = (
BlockDefinition
. new(
&"%s_change_%s" % [_class_name, property.name],
_class_name,
"Change the %s property" % property.name,
block_settings.category,
Types.BlockType.STATEMENT,
TYPE_NIL,
"change %s by {value: %s}" % [property.name.capitalize().to_lower(), type_string],
"%s += {value}" % property.name,
{"value": block_settings.get("default_change", _FALLBACK_CHANGE_FOR_TYPE[property.type])},
)
)
var default_value: Variant = block_settings.get("default_change", _FALLBACK_CHANGE_FOR_TYPE[property.type])
block_definition = BlockDefinition.new_property_changer(_class_name, property, block_settings.category, default_value)
_catalog[block_definition.name] = block_definition

# Getter
block_definition = (
BlockDefinition
. new(
&"%s_get_%s" % [_class_name, property.name],
_class_name,
"The %s property" % property.name,
block_settings.category,
Types.BlockType.VALUE,
property.type,
"%s" % property.name.capitalize().to_lower(),
"%s" % property.name,
)
)
block_definition = BlockDefinition.new_property_getter(_class_name, property, block_settings.category)
_catalog[block_definition.name] = block_definition


Expand Down Expand Up @@ -238,7 +202,7 @@ static func _get_custom_parent_class_name(_custom_class_name: String) -> String:
return "Node"


static func _get_parents(_class_name: String) -> Array[String]:
static func get_parents(_class_name: String) -> Array[String]:
if ClassDB.class_exists(_class_name):
return _get_builtin_parents(_class_name)
var parents: Array[String] = []
Expand All @@ -253,7 +217,7 @@ static func get_inherited_blocks(_class_name: String) -> Array[BlockDefinition]:
setup()

var definitions: Array[BlockDefinition] = []
for _parent_class_name in _get_parents(_class_name):
for _parent_class_name in get_parents(_class_name):
definitions.append_array(_get_blocks_by_class(_parent_class_name))
definitions.append_array(_get_blocks_by_class(""))
return definitions
Expand All @@ -276,55 +240,29 @@ static func add_custom_blocks(
static func get_variable_block_definitions(variables: Array[VariableDefinition]) -> Array[BlockDefinition]:
var block_definitions: Array[BlockDefinition] = []
for variable: VariableDefinition in variables:
var block_def: BlockDefinition

# Getter
block_def = get_variable_getter_block_definition(variable)
block_definitions.append(block_def)

# Setter
block_def = get_variable_setter_block_definition(variable)
block_definitions.append(block_def)
block_definitions.append(BlockDefinition.new_variable_getter(variable))
block_definitions.append(BlockDefinition.new_variable_setter(variable))

return block_definitions


static func get_variable_getter_block_definition(variable: VariableDefinition) -> BlockDefinition:
var block_def := BlockDefinition.new()
static func get_property_getter_block_definition(_class_name: String, property: Dictionary) -> BlockDefinition:
var name = BlockDefinition.PROPERTY_GETTER_NAME_FORMAT % [_class_name, property.name]
if name in _catalog:
return _catalog[name]
var block_definition := BlockDefinition.new_property_getter(_class_name, property, "Variables")
_catalog[block_definition.name] = block_definition
return block_definition

block_def.name = "get_var_%s" % variable.var_name
block_def.category = "Variables"
block_def.type = Types.BlockType.VALUE
block_def.variant_type = variable.var_type
block_def.display_template = variable.var_name
block_def.code_template = variable.var_name

return block_def


static func get_variable_setter_block_definition(variable: VariableDefinition) -> BlockDefinition:
var _type_string: String = Types.VARIANT_TYPE_TO_STRING[variable.var_type]
var block_def := BlockDefinition.new()

block_def.name = "set_var_%s" % variable.var_name
block_def.category = "Variables"
block_def.type = Types.BlockType.STATEMENT
block_def.display_template = "Set %s to {value: %s}" % [variable.var_name, _type_string]
block_def.code_template = "%s = {value}" % variable.var_name

return block_def


static func get_property_getter_block_definition(variable: VariableDefinition) -> BlockDefinition:
var block_def := get_variable_getter_block_definition(variable)
block_def.description = "The %s property" % variable.var_name
return block_def


static func get_property_setter_block_definition(variable: VariableDefinition) -> BlockDefinition:
var block_def := get_variable_setter_block_definition(variable)
block_def.description = "Set the %s property" % variable.var_name
return block_def
static func get_property_setter_block_definition(_class_name: String, property: Dictionary) -> BlockDefinition:
var name = BlockDefinition.PROPERTY_SETTER_NAME_FORMAT % [_class_name, property.name]
if name in _catalog:
return _catalog[name]
var default_value: Variant = _FALLBACK_SET_FOR_TYPE[property.type]
var block_definition := BlockDefinition.new_property_setter(_class_name, property, "Variables", default_value)
_catalog[block_definition.name] = block_definition
return block_definition


static func get_resource_block_definition(file_path: String) -> BlockDefinition:
Expand Down
13 changes: 6 additions & 7 deletions addons/block_code/examples/pong_game/player_score.tscn
Original file line number Diff line number Diff line change
@@ -1,11 +1,11 @@
[gd_scene load_steps=11 format=3 uid="uid://djmtbm15n2wqq"]

[ext_resource type="Script" path="res://addons/block_code/simple_nodes/simple_scoring/simple_scoring.gd" id="1_eafo0"]
[ext_resource type="Script" path="res://addons/block_code/block_code_node/block_code.gd" id="2_4mu48"]
[ext_resource type="Script" path="res://addons/block_code/serialization/block_serialization_tree.gd" id="3_kpcgt"]
[ext_resource type="Script" path="res://addons/block_code/serialization/block_serialization.gd" id="4_ph8ne"]
[ext_resource type="Script" path="res://addons/block_code/serialization/block_script_serialization.gd" id="6_k7up7"]
[ext_resource type="Script" path="res://addons/block_code/code_generation/variable_definition.gd" id="7_x0rr3"]
[ext_resource type="Script" uid="uid://chi1008f4c7el" path="res://addons/block_code/simple_nodes/simple_scoring/simple_scoring.gd" id="1_eafo0"]
[ext_resource type="Script" uid="uid://cumxsbxj56dmk" path="res://addons/block_code/block_code_node/block_code.gd" id="2_4mu48"]
[ext_resource type="Script" uid="uid://brx1cabdmgu38" path="res://addons/block_code/serialization/block_serialization_tree.gd" id="3_kpcgt"]
[ext_resource type="Script" uid="uid://u035wsjd5tpj" path="res://addons/block_code/serialization/block_serialization.gd" id="4_ph8ne"]
[ext_resource type="Script" uid="uid://tlsvrkc3fubl" path="res://addons/block_code/serialization/block_script_serialization.gd" id="6_k7up7"]
[ext_resource type="Script" uid="uid://bwkinr8omutpw" path="res://addons/block_code/code_generation/variable_definition.gd" id="7_x0rr3"]

[sub_resource type="Resource" id="Resource_paaek"]
script = ExtResource("4_ph8ne")
Expand Down Expand Up @@ -44,7 +44,6 @@ version = 0

[node name="PlayerScore" type="Node2D" groups=["hud"]]
script = ExtResource("1_eafo0")
score = null

[node name="BlockCode" type="Node" parent="."]
script = ExtResource("2_4mu48")
Expand Down
2 changes: 0 additions & 2 deletions addons/block_code/examples/pong_game/pong_game.tscn
Original file line number Diff line number Diff line change
Expand Up @@ -612,11 +612,9 @@ follow_viewport_enabled = true

[node name="PlayerScoreLeft" parent="CanvasLayer" instance=ExtResource("13_jvkp7")]
position = Vector2(240, 0)
score = 0

[node name="PlayerScoreRight" parent="CanvasLayer" instance=ExtResource("13_jvkp7")]
position = Vector2(1200, 0)
score = 0

[node name="Camera2D" type="Camera2D" parent="."]
position = Vector2(960, 540)
Expand Down
15 changes: 8 additions & 7 deletions addons/block_code/examples/spawner/spawner.tscn
Original file line number Diff line number Diff line change
@@ -1,14 +1,14 @@
[gd_scene load_steps=37 format=3 uid="uid://cbgxxdewi6gld"]

[ext_resource type="Script" path="res://addons/block_code/simple_spawner/simple_spawner.gd" id="1_g2l2s"]
[ext_resource type="Script" uid="uid://7kttlqmve4yi" path="res://addons/block_code/simple_spawner/simple_spawner.gd" id="1_g2l2s"]
[ext_resource type="PackedScene" uid="uid://dhfvkunrlqads" path="res://addons/block_code/examples/spawner/ball.tscn" id="2_d0h86"]
[ext_resource type="PackedScene" uid="uid://c8hrliwojohal" path="res://addons/block_code/examples/spawner/volatile_ball.tscn" id="3_tt12o"]
[ext_resource type="Script" path="res://addons/block_code/block_code_node/block_code.gd" id="4_e0fbh"]
[ext_resource type="Script" path="res://addons/block_code/serialization/block_serialization_tree.gd" id="5_g4h7g"]
[ext_resource type="Script" path="res://addons/block_code/serialization/block_serialization.gd" id="6_dv2kl"]
[ext_resource type="Script" path="res://addons/block_code/serialization/value_block_serialization.gd" id="7_cykhe"]
[ext_resource type="Script" path="res://addons/block_code/serialization/block_script_serialization.gd" id="8_tovvd"]
[ext_resource type="Script" path="res://addons/block_code/code_generation/variable_definition.gd" id="9_m8g1j"]
[ext_resource type="Script" uid="uid://cumxsbxj56dmk" path="res://addons/block_code/block_code_node/block_code.gd" id="4_e0fbh"]
[ext_resource type="Script" uid="uid://brx1cabdmgu38" path="res://addons/block_code/serialization/block_serialization_tree.gd" id="5_g4h7g"]
[ext_resource type="Script" uid="uid://u035wsjd5tpj" path="res://addons/block_code/serialization/block_serialization.gd" id="6_dv2kl"]
[ext_resource type="Script" uid="uid://duvgxorhfitb7" path="res://addons/block_code/serialization/value_block_serialization.gd" id="7_cykhe"]
[ext_resource type="Script" uid="uid://tlsvrkc3fubl" path="res://addons/block_code/serialization/block_script_serialization.gd" id="8_tovvd"]
[ext_resource type="Script" uid="uid://bwkinr8omutpw" path="res://addons/block_code/code_generation/variable_definition.gd" id="9_m8g1j"]

[sub_resource type="Resource" id="Resource_1x252"]
script = ExtResource("6_dv2kl")
Expand Down Expand Up @@ -211,6 +211,7 @@ version = 0
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_c5n1h"]

[node name="Node2D" type="Node2D"]
auto_translate_mode = 2

[node name="SimpleSpawner" type="Node2D" parent="."]
position = Vector2(103, 128)
Expand Down
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