Fix blending of Gaussians with external objects #189
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Removes the dark band around Gaussian Splat models against other objects.


Tested in Built-In render pipeline, URP, and HDRP.
The opacity around the edges can also be increased (without darkening edges) by changing
return float4(GammaToLinearSpace(col.rgb/col.a),col.a);
to
return float4(GammaToLinearSpace(col.rgb/col.a),saturate(col.a*1.5));
but I'm unsure exactly what the purpose of this was before.