Resource Tree Generator #105
Open
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Introduces the
ResourceTreeAttribute
that allows strongly typed access to all project resources.One additional feature that might be nice to have is parsing packed scenes to have a
PackedScene<T> : PackedScene
class that offers an implicitly typedInstantiate
, but I assume a lot of the time scene instantiations are likely to rely on theOnInstantiateAttribute
feature anyways and the implementation complexity also isn't completely trivial for only a pretty minor benefit.P.S.: Huge thanks for this library, it really elevates C# to the first-class status it deserves within the Godot ecosystem!!