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Resource Tree Generator #105

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Saalvage
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@Saalvage Saalvage commented Jun 18, 2025

Introduces the ResourceTreeAttribute that allows strongly typed access to all project resources.

One additional feature that might be nice to have is parsing packed scenes to have a PackedScene<T> : PackedScene class that offers an implicitly typed Instantiate, but I assume a lot of the time scene instantiations are likely to rely on the OnInstantiateAttribute feature anyways and the implementation complexity also isn't completely trivial for only a pretty minor benefit.

P.S.: Huge thanks for this library, it really elevates C# to the first-class status it deserves within the Godot ecosystem!!

@Cat-Lips
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Cat-Lips commented Jul 7, 2025

Thanks for this. Just (slowly!) working through some backlog issues and will take a look then :)

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