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231 changes: 179 additions & 52 deletions README.md
Original file line number Diff line number Diff line change
@@ -1,31 +1,37 @@
# MultiButton

## 简介

MultiButton 是一个小巧简单易用的事件驱动型按键驱动模块,可无限量扩展按键,按键事件的回调异步处理方式可以简化你的程序结构,去除冗余的按键处理硬编码,让你的按键业务逻辑更清晰。

## 使用方法

1.先申请一个按键结构

```c
struct Button button1;
```

2.初始化按键对象,绑定按键的GPIO电平读取接口**read_button_pin()** ,后一个参数设置有效触发电平

```c
button_init(&button1, read_button_pin, 0, 0);
button_init(&button1, read_button_pin, 0);
```

3.注册按键事件

```c
button_attach(&button1, SINGLE_CLICK, Callback_SINGLE_CLICK_Handler);
button_attach(&button1, DOUBLE_CLICK, Callback_DOUBLE_Click_Handler);
button_attach(&button1, SINGLE_CLICK, BTN_EVENT_Handler);
button_attach(&button1, DOUBLE_CLICK, BTN_EVENT_Handler);
...
```

4.启动按键

```c
button_start(&button1);
```

5.设置一个5ms间隔的定时器循环调用后台处理函数

```c
Expand All @@ -52,82 +58,203 @@ struct Button {
uint8_t debounce_cnt : 3;
uint8_t active_level : 1;
uint8_t button_level : 1;
uint8_t button_id;
uint8_t (*hal_button_Level)(uint8_t button_id_);
uint8_t (*hal_button_Level)(void);
BtnCallback cb[number_of_event];
struct Button* next;
};
```
这样每个按键使用单向链表相连,依次进入 button_handler(struct Button* handle) 状态机处理,所以每个按键的状态彼此独立。

这样每个按键使用单向链表相连,依次进入 button_handler(struct Button* handle) 状态机处理,所以每个按键的状态彼此独立。

## 按键事件

事件 | 说明
---|---
PRESS_DOWN | 按键按下,每次按下都触发
PRESS_UP | 按键弹起,每次松开都触发
PRESS_REPEAT | 重复按下触发,变量repeat计数连击次数
SINGLE_CLICK | 单击按键事件
DOUBLE_CLICK | 双击按键事件
LONG_PRESS_START | 达到长按时间阈值时触发一次
LONG_PRESS_HOLD | 长按期间一直触发

| 事件 | 说明 |
| ---------------- | ------------------------------------ |
| PRESS_DOWN | 按键按下,每次按下都触发 |
| PRESS_UP | 按键弹起,每次松开都触发 |
| PRESS_REPEAT | 重复按下触发,变量repeat计数连击次数 |
| SINGLE_CLICK | 单击按键事件 |
| DOUBLE_CLICK | 双击按键事件 |
| LONG_PRESS_START | 达到长按时间阈值时触发一次 |
| LONG_PRESS_HOLD | 长按期间一直触发 |

## Examples

```c
#include "button.h"
#include "multi_button.h"

unit8_t btn1_id = 0;
typedef enum {
BUTTON_ID_0,
BUTTON_ID_2,

struct Button btn1;
BUTTON_ID_MAX

uint8_t read_button_GPIO(uint8_t button_id)
} BUTTON_ID_INDEX;

struct Button btnGroup[BUTTON_ID_MAX];
uint8_t btnActiveLevel[BUTTON_ID_MAX] = {0, 0};

uint8_t read_button_level()
{
// you can share the GPIO read function with multiple Buttons
switch(button_id)
uint8_t code = 0x01;
for (size_t i = 0; i < BUTTON_ID_MAX; i++)
{
case btn1_id:
return HAL_GPIO_ReadPin(B1_GPIO_Port, B1_Pin);
break;
if (get_button_current() == &btnGroup[i])
{
switch (i)
{
case BUTTON_ID_0:
code = HAL_GPIO_ReadPin(B1_GPIO_Port, B1_Pin);
break;
case BUTTON_ID_2:
code = HAL_GPIO_ReadPin(B2_GPIO_Port, B2_Pin);
break;

default:
return 0;
break;
default:
break;
}
}
}
}
void BTN1_PRESS_DOWN_Handler(void* btn)
{
//do something...
return code;
}

void BTN1_PRESS_UP_Handler(void* btn)
void BTN_EVENT_Handler(void *btn)
{
//do something...
}
for (size_t i = 0; i < BUTTON_ID_MAX; i++)
{
if (((Button *)btn) == &btnGroup[i])
{
switch (((Button *)btn)->event)
{
case PRESS_DOWN:
switch (i)
{
case BUTTON_ID_0:
// do something
break;
case BUTTON_ID_2:
// do something
break;

...
default:
break;
}
break;
case PRESS_UP:
switch (i)
{
case BUTTON_ID_0:
// do something
break;
case BUTTON_ID_2:
// do something
break;

default:
break;
}
break;
case PRESS_REPEAT:
switch (i)
{
case BUTTON_ID_0:
// do something
break;
case BUTTON_ID_2:
// do something
break;

default:
break;
}
break;
case SINGLE_CLICK:
switch (i)
{
case BUTTON_ID_0:
// do something
break;
case BUTTON_ID_2:
// do something
break;

default:
break;
}
break;
case DOUBLE_CLICK:
switch (i)
{
case BUTTON_ID_0:
// do something
break;
case BUTTON_ID_2:
// do something
break;

default:
break;
}
break;
case LONG_PRESS_START:
switch (i)
{
case BUTTON_ID_0:
// do something
break;
case BUTTON_ID_2:
// do something
break;

default:
break;
}
break;
case LONG_PRESS_HOLD:
switch (i)
{
case BUTTON_ID_0:
// do something
break;
case BUTTON_ID_2:
// do something
break;

default:
break;
}
break;

default:
break;
}
}
}
}

int main()
{
button_init(&btn1, read_button_GPIO, 0, btn1_id);
button_attach(&btn1, PRESS_DOWN, BTN1_PRESS_DOWN_Handler);
button_attach(&btn1, PRESS_UP, BTN1_PRESS_UP_Handler);
button_attach(&btn1, PRESS_REPEAT, BTN1_PRESS_REPEAT_Handler);
button_attach(&btn1, SINGLE_CLICK, BTN1_SINGLE_Click_Handler);
button_attach(&btn1, DOUBLE_CLICK, BTN1_DOUBLE_Click_Handler);
button_attach(&btn1, LONG_PRESS_START, BTN1_LONG_PRESS_START_Handler);
button_attach(&btn2, LONG_PRESS_HOLD, BTN1_LONG_PRESS_HOLD_Handler);
button_start(&btn1);

//make the timer invoking the button_ticks() interval 5ms.
//This function is implemented by yourself.
for (size_t i = 0; i < BUTTON_ID_MAX; i++)
{
button_init(&btnGroup[i], read_button_level, btnActiveLevel[i]);

button_attach(&btnGroup[i], PRESS_DOWN, BTN_EVENT_Handler);
button_attach(&btnGroup[i], PRESS_UP, BTN_EVENT_Handler);
button_attach(&btnGroup[i], PRESS_REPEAT, BTN_EVENT_Handler);
button_attach(&btnGroup[i], SINGLE_CLICK, BTN_EVENT_Handler);
button_attach(&btnGroup[i], DOUBLE_CLICK, BTN_EVENT_Handler);
button_attach(&btnGroup[i], LONG_PRESS_START, BTN_EVENT_Handler);
button_attach(&btnGroup[i], LONG_PRESS_HOLD, BTN_EVENT_Handler);

button_start(&btnGroup[i]);
}

// make the timer invoking the button_ticks() interval 5ms.
// This function is implemented by yourself.
__timer_start(button_ticks, 0, 5);

while(1)
{}
while (1)
{
}
}
```


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