+Absolutely! Slang is open and everyone is welcomed to contribute! Slang supports two types of targets: textual targets such as HLSL/GLSL/WGSL/C++ or binary targets such as SPIRV. Generally, adding support for textual targets is simpler and a lot of the infrastructual can be reused between the targets. We recently added support for Metal and WGSL, and more backends can be added following the similar process. Please create a discussion thread on the [Slang GitHub repo](https://github.com/shader-slang/slang/discussions) to start working with the dev team on adding a new target.
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