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Ensure changes have been compiled before build (#882)
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addons/dialogue_manager/plugin.gd

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@@ -176,6 +176,11 @@ func _apply_changes() -> void:
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_update_localization()
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func _save_external_data() -> void:
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if dialogue_cache != null:
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dialogue_cache.reimport_files()
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func _build() -> bool:
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# If this is the dotnet Godot then we need to check if the solution file exists
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DMSettings.check_for_dotnet_solution()

project.godot

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@@ -22,7 +22,6 @@ DialogueManager="*res://addons/dialogue_manager/dialogue_manager.gd"
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[dialogue_manager]
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runtime/state_autoload_shortcuts=["State", "Events"]
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runtime/advanced/uses_dotnet=true
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[display]

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