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Description
Followed the setup instructions and now getting the following error when using the "Run Stream" context menu.
DllNotFoundException: piperlib assembly:<unknown assembly> type:<unknown type> member:(null)
Abuksigun.Piper.Piper+<>c__DisplayClass6_0.<LoadPiper>b__0 () (at ./Library/PackageCache/com.abuksigun.piper@db4168a63e/Piper.cs:39)
System.Threading.Tasks.Task`1[TResult].InnerInvoke () (at <95ed0683fe0f4f0eb6282d82b174a62f>:0)
System.Threading.Tasks.Task.Execute () (at <95ed0683fe0f4f0eb6282d82b174a62f>:0)
--- End of stack trace from previous location where exception was thrown ---
Abuksigun.Piper.PiperExample.Run () (at ./Library/PackageCache/com.abuksigun.piper@db4168a63e/PiperExample.cs:29)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) (at <95ed0683fe0f4f0eb6282d82b174a62f>:0)
UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <ea3dec1d8b8e407ab69cfcacfa6f928b>:0)
UnityEngine.UnitySynchronizationContext.Exec () (at <ea3dec1d8b8e407ab69cfcacfa6f928b>:0)
UnityEngine.UnitySynchronizationContext.ExecuteTasks () (at <ea3dec1d8b8e407ab69cfcacfa6f928b>:0)
I followed the installation instructions but didn't know what to do with the platform support section. I did some reading on CMake but don't have a grasp on what it is or how to use it. I am a game designer more than a programmer and would love some help figuring this out.
I'm on Windows 10 using Unity 2023.2.19f1
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