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I noticed that 640x360, 960x540, and 1920x1080 modes are supported in GlideN64's widescreen hack mode, but they are not integer scales of the N64's resolution, causing some 2D elements to look off. Could 427x240, 854x480, and 1707x960 modes be added to reflect the actual scales of the N64? They would be great to have for 240p/480p widescreen CRT/plasma display users as well.