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# CellWars.Threading.AsyncLock
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- [ ![ Codacy Badge] ( https://api.codacy.com/project/badge/Grade/d919eafa8b8b4ac2a42d1b11c532bb6a )] ( https://www.codacy.com/app/jasonkuo41/CellWars.Async?utm_source=github.com& ; utm_medium=referral& ; utm_content=jasonkuo41/CellWars.Async& ; utm_campaign=Badge_Grade ) [ ![ Build Status] ( https://travis-ci.org/jasonkuo41/CellWars.Threading.AsyncLock.svg?branch=master )] ( https://travis-ci.org/jasonkuo41/CellWars.Threading.AsyncLock ) [ ![ Build status] ( https://ci.appveyor.com/api/projects/status/a872lfvosdp7v2s0?svg=true )] ( https://ci.appveyor.com/project/jasonkuo41/cellwars-async ) [ ![ netstandard 1.3] ( https://img.shields.io/badge/netstandard-1.3-brightgreen.svg )] ( https://docs.microsoft.com/en-us/dotnet/standard/net-standard ) [ ![ netstandard 2.0] ( https://img.shields.io/badge/netstandard-2.0-brightgreen.svg )] ( https://docs.microsoft.com/en-us/dotnet/standard/net-standard )
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A high performance and ** re-entrant** async lock for C#.
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