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# CellWars.Threading.AsyncLock
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[![Codacy Badge](https://api.codacy.com/project/badge/Grade/d919eafa8b8b4ac2a42d1b11c532bb6a)](https://www.codacy.com/app/jasonkuo41/CellWars.Async?utm_source=github.com&utm_medium=referral&utm_content=jasonkuo41/CellWars.Async&utm_campaign=Badge_Grade) [![Build Status](https://travis-ci.org/jasonkuo41/CellWars.Threading.AsyncLock.svg?branch=master)](https://travis-ci.org/jasonkuo41/CellWars.Threading.AsyncLock) [![Build status](https://ci.appveyor.com/api/projects/status/a872lfvosdp7v2s0?svg=true)](https://ci.appveyor.com/project/jasonkuo41/cellwars-async) [![netstandard 1.3](https://img.shields.io/badge/netstandard-1.3-brightgreen.svg)](https://docs.microsoft.com/en-us/dotnet/standard/net-standard) [![netstandard 2.0](https://img.shields.io/badge/netstandard-2.0-brightgreen.svg)](https://docs.microsoft.com/en-us/dotnet/standard/net-standard)
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A high performance and **re-entrant** async lock for C#.
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