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Session generation
Jack Brookes edited this page May 30, 2018
·
13 revisions
Our Session
component contains our Block
objects, each of which contains Trial
objects. These need to be manually created and ordered in the way our experiment requires.
A common way to generate the blocks and trials for the session would be to call a method using the OnSessionBegin
UnityEvent that generates the blocks and trials for us.
Below is an example MonoBehaviour script that will perform the generation:
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.IO;
// add the UXF namespace
using UXF;
public class SessionGenerator : MonoBehaviour
{
public void GenerateExperiment(Session experimentSession)
{
// retrieve the n_practice_trials setting from the session settings
int numPracticeTrials = Convert.ToInt32(session.settings["n_practice_trials"]);
// create block 1
Block practiceBlock = session.CreateBlock(numPracticeTrials);
practiceBlock.settings["practice"] = true;
// retrieve the n_main_trials setting from the session settings
int numMainTrials = Convert.ToInt32(session.settings["n_main_trials"]);
// create block 2
Block mainBlock = session.CreateBlock(numMainTrials); // block 2
// here we set a setting for the 2nd trial of the main block as an example.
mainBlock.GetRelativeTrial(2).settings["size"] = 10;
mainBlock.GetRelativeTrial(2).settings["color"] = Color.red;
// we enable a setting if this is the first session, e.g. to show instructions
session.GetTrial(1).settings["show_instructions"] = (session.number == 1);
// we can also do different things depending on participant information
int age = Convert.ToInt32(session.participantDetails["age"]);
session.settings["sensitive_content"] = age >= 18;
}
}
It is very common in human behaviour research to change the structure of the session
๐ง Core topics
- ๐ Background
- โจ UXF 2.0
- โ๏ธ Compatibility
- ๐ถ๏ธ Oculus Quest Setup
- ๐ญ Concepts
- ๐ ๏ธ Get started
- ๐ Examples
- ๐ฅ๏ธ Built-in UI
- ๐ Session generation
- โฐ Events
- ๐ Data collection
- โ๏ธ Collect custom data
- ๐ Custom Data Handler
- ๐ Remote Data Collection
- ๐๏ธ WebGL DynamoDB setup
- ๐ Processing DynamoDB CSVs
- ๐ซ HTTP Post Setup
- ๐ง Settings system
- ๐๐ฝ Tracker system
- ๐ Logging system
โ ๏ธ Common issues- ๐ผ๏ธ Multi-scene experiments
- ๐บ Videos
- ๐จโ๐ Full written tutorial
- ๐ฆ Asset links
- ๐จโ๐ซ Unity tutorial links
- ๐ Useful code snippets
- ๐ก Programming ideas
- ๐งฎ Example R processing