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Description
Godot version
4.1
System information
MacOS 14.0 (23A344) (intel)
Issue description
According to documentation, to use Rider IDE I have to run this command:
scons platform=windows arch=x86_64 target=editor vsproj=yes dev_build=yes
And I get this error:
Invalid target platform "windows". The following platforms were detected: ios macOS
Seems reasonable because I am using MacOS, so I tried this:
scons platform=osx arch=x86_64 target=editor vsproj=yes dev_build=yes
and this gives me another error:
'Error: The vsproj
option is only usable on Windows with Visual Studio.'
Is there a way to build godot.sln for Rider under MacOS?
Steps to reproduce
See above
Minimal reproduction project
not required
robochase6000, TV4Fun, zynga-jpetersen, van800 and clarastack
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Done