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Cannot generate godot.sln for Rider under MacOS #83771

@p10tr3k

Description

@p10tr3k

Godot version

4.1

System information

MacOS 14.0 (23A344) (intel)

Issue description

According to documentation, to use Rider IDE I have to run this command:
scons platform=windows arch=x86_64 target=editor vsproj=yes dev_build=yes

And I get this error:
Invalid target platform "windows". The following platforms were detected: ios macOS

Seems reasonable because I am using MacOS, so I tried this:
scons platform=osx arch=x86_64 target=editor vsproj=yes dev_build=yes

and this gives me another error:
'Error: The vsproj option is only usable on Windows with Visual Studio.'

Is there a way to build godot.sln for Rider under MacOS?

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