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Custom Godot build with DirectX support doesn't start #109071

@AR-DEV-1

Description

@AR-DEV-1

Tested versions

  • Reproducible in: Godot v4.5.beta.custom_build with DX12 support
  • Not reproducible in: Any official/custom build without DX12 support

System information

Windows 10 - v4.5.beta.custom_build - D3D12 11_0 - Forward+ - Using Device #0: Intel - Intel(R) HD Graphics 5500

Issue description

I compiled Godot locally with DX12 support following the official guide. It took around INFO: Time elapsed: 20:03:50.42.
I got this error message:

E:\Projects\GD-DX\godot-master\bin>godot.v4.5.beta.dx.exe --rendering-driver d3d12

E:\Projects\GD-DX\godot-master\bin>Godot Engine v4.5.beta.custom_build - https://godotengine.org
D3D12 11_0 - Forward+ - Using Device #0: Intel - Intel(R) HD Graphics 5500
WARNING: PSO caching is not implemented yet in the Direct3D 12 driver.
     at: RenderingDeviceDriverD3D12::pipeline_cache_create (drivers\d3d12\rendering_device_driver_d3d12.cpp:4233)

================================================================
CrashHandlerException: Program crashed
Engine version: Godot Engine v4.5.beta.custom_build
Dumping the backtrace. Please include this when reporting the bug on: https://github.com/godotengine/godot/issues
[0] <couldn't map PC to fn name>
[1] <couldn't map PC to fn name>
[2] <couldn't map PC to fn name>
[3] <couldn't map PC to fn name>
[4] <couldn't map PC to fn name>
[5] <couldn't map PC to fn name>
[6] <couldn't map PC to fn name>
[7] <couldn't map PC to fn name>
[8] <couldn't map PC to fn name>
[9] <couldn't map PC to fn name>
[10] <couldn't map PC to fn name>
[11] <couldn't map PC to fn name>
[12] <couldn't map PC to fn name>
[13] <couldn't map PC to fn name>
[14] <couldn't map PC to fn name>
[15] <couldn't map PC to fn name>
[16] <couldn't map PC to fn name>
[17] <couldn't map PC to fn name>
[18] <couldn't map PC to fn name>
[19] <couldn't map PC to fn name>
[20] <couldn't map PC to fn name>
[21] <couldn't map PC to fn name>
[22] <couldn't map PC to fn name>
[23] <couldn't map PC to fn name>
[24] <couldn't map PC to fn name>
-- END OF C++ BACKTRACE --
================================================================

Steps to reproduce

After compiling or downloading my build, run it with the command: godot.v4.5.beta.dx.exe --rendering-driver d3d12

Minimal reproduction project (MRP)

File: Google Drive File Upload

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