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Description
Tested versions
- Reproducible in: Godot v4.5.beta.custom_build with DX12 support
- Not reproducible in: Any official/custom build without DX12 support
System information
Windows 10 - v4.5.beta.custom_build - D3D12 11_0 - Forward+ - Using Device #0: Intel - Intel(R) HD Graphics 5500
Issue description
I compiled Godot locally with DX12 support following the official guide. It took around INFO: Time elapsed: 20:03:50.42
.
I got this error message:
E:\Projects\GD-DX\godot-master\bin>godot.v4.5.beta.dx.exe --rendering-driver d3d12
E:\Projects\GD-DX\godot-master\bin>Godot Engine v4.5.beta.custom_build - https://godotengine.org
D3D12 11_0 - Forward+ - Using Device #0: Intel - Intel(R) HD Graphics 5500
WARNING: PSO caching is not implemented yet in the Direct3D 12 driver.
at: RenderingDeviceDriverD3D12::pipeline_cache_create (drivers\d3d12\rendering_device_driver_d3d12.cpp:4233)
================================================================
CrashHandlerException: Program crashed
Engine version: Godot Engine v4.5.beta.custom_build
Dumping the backtrace. Please include this when reporting the bug on: https://github.com/godotengine/godot/issues
[0] <couldn't map PC to fn name>
[1] <couldn't map PC to fn name>
[2] <couldn't map PC to fn name>
[3] <couldn't map PC to fn name>
[4] <couldn't map PC to fn name>
[5] <couldn't map PC to fn name>
[6] <couldn't map PC to fn name>
[7] <couldn't map PC to fn name>
[8] <couldn't map PC to fn name>
[9] <couldn't map PC to fn name>
[10] <couldn't map PC to fn name>
[11] <couldn't map PC to fn name>
[12] <couldn't map PC to fn name>
[13] <couldn't map PC to fn name>
[14] <couldn't map PC to fn name>
[15] <couldn't map PC to fn name>
[16] <couldn't map PC to fn name>
[17] <couldn't map PC to fn name>
[18] <couldn't map PC to fn name>
[19] <couldn't map PC to fn name>
[20] <couldn't map PC to fn name>
[21] <couldn't map PC to fn name>
[22] <couldn't map PC to fn name>
[23] <couldn't map PC to fn name>
[24] <couldn't map PC to fn name>
-- END OF C++ BACKTRACE --
================================================================
Steps to reproduce
After compiling or downloading my build, run it with the command: godot.v4.5.beta.dx.exe --rendering-driver d3d12
Minimal reproduction project (MRP)
File: Google Drive File Upload