@@ -43,6 +43,8 @@ var can_delete: bool = true
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var _block_extension : BlockExtension
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+ var _block_canvas : Node
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+
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@onready var _context := BlockEditorContext .get_default ()
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@@ -163,24 +165,30 @@ func _on_block_extension_changed():
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func _gui_input (event ):
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if event is InputEventKey :
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- if event .pressed and event .keycode == KEY_DELETE :
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- # Always accept the Delete key so it doesn't propagate to the
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- # BlockCode node in the scene tree.
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- accept_event ()
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-
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- if not can_delete :
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- return
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-
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- var dialog := ConfirmationDialog .new ()
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- var num_blocks = _count_child_blocks (self ) + 1
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- # FIXME: Maybe this should use block_name or label, but that
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- # requires one to be both unique and human friendly.
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- if num_blocks > 1 :
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- dialog .dialog_text = "Delete %d blocks?" % num_blocks
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- else :
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- dialog .dialog_text = "Delete block?"
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- dialog .confirmed .connect (remove_from_tree )
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- EditorInterface .popup_dialog_centered (dialog )
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+ if event .pressed :
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+ if event .keycode == KEY_DELETE :
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+ # Always accept the Delete key so it doesn't propagate to the
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+ # BlockCode node in the scene tree.
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+ accept_event ()
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+
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+ if not can_delete :
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+ return
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+
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+ var dialog := ConfirmationDialog .new ()
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+ var num_blocks = _count_child_blocks (self ) + 1
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+ # FIXME: Maybe this should use block_name or label, but that
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+ # requires one to be both unique and human friendly.
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+ if num_blocks > 1 :
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+ dialog .dialog_text = "Delete %d blocks?" % num_blocks
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+ else :
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+ dialog .dialog_text = "Delete block?"
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+ dialog .confirmed .connect (remove_from_tree )
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+ EditorInterface .popup_dialog_centered (dialog )
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+ elif event .ctrl_pressed and not event .shift_pressed and not event .alt_pressed and not event .meta_pressed :
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+ if event .keycode == KEY_D :
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+ # Handle duplicate key
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+ accept_event ()
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+ confirm_duplicate ()
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func remove_from_tree ():
@@ -191,6 +199,31 @@ func remove_from_tree():
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modified .emit ()
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+ func confirm_duplicate ():
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+ if not can_delete :
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+ return
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+
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+ var new_block : Block = _context .block_script .instantiate_block (definition )
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+
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+ var new_parent : Node = get_parent ()
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+ while not new_parent .name == "Window" :
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+ new_parent = new_parent .get_parent ()
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+
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+ if not _block_canvas :
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+ _block_canvas = get_parent ()
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+ while not _block_canvas .name == "BlockCanvas" :
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+ _block_canvas = _block_canvas .get_parent ()
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+
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+ new_parent .add_child (new_block )
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+ new_block .global_position = global_position + (Vector2 (100 , 50 ) * new_parent .scale )
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+
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+ _copy_snapped_blocks (self , new_block )
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+
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+ _block_canvas .reconnect_block .emit (new_block )
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+
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+ modified .emit ()
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+
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+
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static func get_block_class ():
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push_error ("Unimplemented." )
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@@ -239,3 +272,28 @@ func _count_child_blocks(node: Node) -> int:
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count += _count_child_blocks (child )
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return count
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+
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+
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+ func _copy_snapped_blocks (copy_from : Node , copy_to : Node ):
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+ var copy_to_child : Node
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+ var child_index := 0
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+ var maximum_count := copy_to .get_child_count ()
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+
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+ for copy_from_child in copy_from .get_children ():
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+ if child_index + 1 > maximum_count :
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+ return
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+
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+ copy_to_child = copy_to .get_child (child_index )
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+ child_index += 1
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+
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+ if copy_from_child is SnapPoint and copy_from_child .has_snapped_block ():
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+ copy_to_child .add_child (_context .block_script .instantiate_block (copy_from_child .snapped_block .definition ))
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+ _block_canvas .reconnect_block .emit (copy_to_child .snapped_block )
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+ elif copy_from_child .name .begins_with ("ParameterInput" ):
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+ var raw_input = copy_from_child .get_raw_input ()
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+
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+ if not raw_input is Block :
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+ copy_to_child .set_raw_input (raw_input )
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+
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+ if copy_from_child is Container :
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+ _copy_snapped_blocks (copy_from_child , copy_to_child )
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