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Issue with Transparent Shader Blocking Annotations in Perception Package #624

@asadhazenai

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@asadhazenai

Hello,

I am encountering an issue with the transparent shader used in distractors. While the object is visible to the human eye, it does not appear in the annotations. When I disable the transparency, I notice that some polygons are obstructing the object behind it.

I have attached two screenshots for your reference.

Could you please advise if there is a solution to this? Additionally, I would like to understand how the perception package generates annotation boxes. Does it utilize raycasting for this process? I’ve set the object layer to ignore raycasting, but the transparent parts of the distractor still seem to block the object.

I appreciate your assistance.
Rendering_01
Rendering_02

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