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***:green_circle: Action** Click the ***General settings***.
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This will open the ***Services*** tab of the ***Project Settings*** window. If you have not logged in yet, you will see a message noting that you are signed out:
***:green_circle: Action**: Click _**Sign in...**_ and follow the steps in the window that opens to sign in or create a Unity account.
@@ -41,7 +41,7 @@ It is now time to connect your local Unity project to a cloud project.
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If you have used Unity before, you might have set up multiple organizations for your account. In that case, choose whichever you would like to associate with this project.
***:green_circle: Action**: Click _**Create Project ID**_ to create a new cloud project and connect your local project to it.
@@ -58,20 +58,20 @@ In order to make sure our builds are compatible with Unity Simulation, we need t
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***:green_circle: Action**: In the window that opens, navigate to the _**Player**_ tab, find the _**Scripting Backend**_ setting (under _**Other Settings**_), and change it to _**Mono**_:
Here, you can specify a name for the run, the number of Iterations the Scenario will execute for, and the number of Instances (number of nodes the work will be distributed across) for the run. This window automatically picks the currently active Scene and Scenario to run in Unity Simulation.
@@ -87,7 +87,7 @@ Your project will now be built and then uploaded to Unity Simulation and run. Th
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***:green_circle: Action**: Once the operation is complete, you can find the **Execution ID** of this Unity Simulation run in the **Console** tab and the ***Run in Unity Simulation*** Window:
> :warning: On MacOS, you might get errors related to permissions. If that is the case, modify the permissions on the `~/.usim` folder and its contents to give your user full read and write permission.
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