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Updated to UE5.0
- Use UTexture2D::GetPlatformData() instead of UTexture2D::PlatformData. - Use GLevelEditorModeTools().OnEditorModeIDChanged() instead of FEditorDelegates::EditorModeIDEnter and FEditorDelegates::EditorModeIDExit - Updated the blueprints to use the Editor Actor Subsystem where needed. - Fixed crash on exit when trying to access AssetRegistry to remove delegates.
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