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I'm looking at integrating this denoising shader in Godot Engine and was wondering about denoising an HDR viewport. The engine uses a tonemapping shader to convert the viewport into a LDR image for display. For best results, should I run the denoising shader before or after tonemapping? My gut feeling tells me I should do this after tonemapping, but I'm not sure exactly.
This should be documented in the README and/or in the shader code. Thanks in advance for replying 🙂