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[Docs] Custom Preconditions2D #16

@RacoonDOEggs

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@RacoonDOEggs

Hello,
I want to preface with how much I appreciate this addon as it offers a very complete and relatively easy to use integration of WFC. I am trying to make a custom Precondition2D that uses perlin noise (Or simplex noise) to create denser forested areas and plains that are to be populated by WFC. However, I am having trouble understanding how to use the bitset object and the mapper object. I'm also uncertain on how to add the custom precondition to the generator. Would it be possible to have a small crash course? The dungeon example isn't super explanatory...

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