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Description
Hi @2shady4u ,
I was told to ask if this issue is something you can help us with. Could this issue be related to godot-sqlite or is it just an issue with codesigning?
I'm having a hard time trying to figure this out without access to a mac.
Environment:
- OS: macOS Sequoia 15.1.1
- Godot version: 4.3.stable
- godot-sqlite version: 4.4
Issue:
Exporting a Godot project to macOS fails with the following log.
editor/export/editor_export_platform.h:179 - Code Signing: Code signing failed, see editor log for details.
codesign (/Users/<USER>/Library/Caches/Godot/<PROJECT_NAME>/<PROJECT_NAME>.app/Contents/Frameworks/libgdsqlite.macos.template_debug.framework):
/Users/<USER>/Library/Caches/Godot/<PROJECT_NAME>/<PROJECT_NAME>.app/Contents/Frameworks/libgdsqlite.macos.template_debug.framework: code object is not signed at all
In subcomponent: /Users/<USER>/Library/Caches/Godot/<PROJECT_NAME>/<PROJECT_NAME>.app/Contents/Frameworks/libgdsqlite.macos.template_debug.framework/libmacos.libgdsqlite.template_debug
editor/export/editor_export_platform.h:179 - Code Signing: Code signing failed, see editor log for details.
codesign (/Users/<USER>/Library/Caches/Godot/<PROJECT_NAME>/<PROJECT_NAME>.app):
/Users/<USER>/Library/Caches/Godot/<PROJECT_NAME>/<PROJECT_NAME>.app: replacing existing signature
/Users/<USER>/Library/Caches/Godot/<PROJECT_NAME>/<PROJECT_NAME>.app: code object is not signed at all
In subcomponent: /Users/<USER>/Library/Caches/Godot/<PROJECT_NAME>/<PROJECT_NAME>.app/Contents/Frameworks/libgdsqlite.macos.template_debug.framework
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